TankWarz 0.0.2

November 12, 2006

There are a few updates is this release, the main one being that it is now for Beta 2 of the framework.

I have also tried to structure things a little better, moving bit and pieces out to GameLibraries and things like that. The game is using XNAFont for debugging information so you will need to create the required font files and update the links in the DebugManager.cs file. 

Anyway you can get the game here, and the libraries that I am using are here.

 

Change Log

  • – Added GameLibraries
  • – Added collisions for trees and other players
  • – Added player score (not visible yet)
  • – Added game state, reloads screen when a player is killed

TankWarz 0.0.1

October 25, 2006

I have just uploaded the first (very early) release of TankWarz, if you want to download it you can get it here. I am using the XGameInput library which you can download here.

I tried to sign-up for a project on codePlex but they aren’t accepting any new application until they set up more servers :-(. In the meantime I will have to stick with uploading source in a zip.

The game doesn’t do much at the moment, just draw a couple of tanks and some trees (yes I know they are square). Now that I have got the movement sorted out I am going to start putting in the collision detection. Hopefully it won’t take too long.

Just so you know, level 39.

Stu

XNA Framework

September 3, 2006

Well I have been looking at the XNA Framework for around a week, so far I am very impressed. If you are even remotely interest in game development you should check it out.

I have played around a created a few test projects with it, when I have created something useful I will upload it.

LiveWriter

August 26, 2006

I know that I have only been using it for about an hour but so far I really like LiveWriter. The main thing that stopped me posting to my last blog was the hassle of opening up a browser and typing in password etc. With this I just open up the problem, type in some rubbish and hit Publish.

I like it. Simple, just like me.

Source Code

August 26, 2006

Rather convinently not long after I started doing this Google released code.google.com so I am going to use it to store any code I develop during this project.

You can find my repository at http://code.google.com/p/coder-x/

Second Post… Oh yeah.

August 26, 2006

I forgot to mention that I have made a start, a small one anyway. I have begun work on a game engine for Tic Tac Toe. Lame I know but I figured was as good a place to start as any. My intention is to have links to any work that I do, so if you are interested it will be downloadable.

Some History

August 26, 2006

I have always been interested in computers (what man isn’t) and I had a fasination with developing one myself. I spent many hours of my teens locked away in my bedroom using AMOS (an old game development tool for the amiga) trying to create games. To be honest they never got very far, partly lack of knowledge and partly because I rarely finish anything (My wife will agree with the last one, I have a 1001 unfinished odd jobs in our house).

My hope is that if I create a blog and try to track my progress it might focus my mind and help me see this through to the end. I have tried on and off for years to get back into game development but one thing or another has always distracted me. Right now that thing is World of Warcraft, it will be difficult but I will try and share myself between them. Oh, and I guess I should spend sometime with my wife too.

As a bit of background, I do have some idea on how a game should be written, I have been working as a computer programmer for over 10 years now. Damn I am getting old.

Well, that is it for the first post, not sure how I feel about this writing for the whole world to see but I give it a go.

Talk to you again soon.

Stu

This is just a quick test to check that everything is OK, I moved this blog from blogger.com because I couldn’t get LiveWriter to work properly with it. Google and Microsoft, when are they ever going to play nice.

Anyway I will move the post that I put on the original one over in a little while. There wasn’t very many so it shouldn’t take long. 🙂

Stu