TankWarz 0.0.1

October 25, 2006

I have just uploaded the first (very early) release of TankWarz, if you want to download it you can get it here. I am using the XGameInput library which you can download here.

I tried to sign-up for a project on codePlex but they aren’t accepting any new application until they set up more servers :-(. In the meantime I will have to stick with uploading source in a zip.

The game doesn’t do much at the moment, just draw a couple of tanks and some trees (yes I know they are square). Now that I have got the movement sorted out I am going to start putting in the collision detection. Hopefully it won’t take too long.

Just so you know, level 39.



October 11, 2006

There have been a ton of really cool XNA Framework demos releases recently, and it got me thinking. I maybe need an interim step between Tic-Tac-Toe and SuperCars III

Enter TankWarz.

TankWarz is going to be based on a flash game that I developed a few years ago. The flash game was infact a new version of a BBC (most people reading this probably won’t even know what a BBC was) game that I played when I was a kid. Basically it involved having up to 4 people controling tanks that fired guided missles. Not very advanced but we spent hours on it. You could configure whether a hideout was displayed, the number of trees that got displayed and things like that.

If anyone is interested the flash version can be found here. The controls are;

Player 1

Q = Forward

A = Backwards

Z = Spin Left

X = Spin Right

C = Fire

Player 2

Up Arrow Key = Forward

Down Arrow Key = Backwards

Left Arrow Key = Spin Left

Right Arrow Key = Spin Right

Right Shift Key = Fire

XNA Final Release Samples

October 11, 2006

I found out today that the final release of the XNA framework will include 2 other sample projects, one of which will be a racing game. Hopefully it is going to be 3D game otherwise anything I do with SuperCars III is going to look like a rip off.